View Poll Results: Should MoR be split into PvP/PvE?
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signed
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160 |
64.00% |
notsigned
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80 |
32.00% |
Revert it completely
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10 |
4.00% |
Sep 18, 2009, 10:24 PM // 22:24
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#121
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Ascalonian Squire
Join Date: Jul 2009
Guild: Loading Please [Wait]
Profession: N/
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/notsigned.
There are other options for dealing with interrupts then MoR. And half the time you wont even need it. A good 600/smite pair can still do UW/FoW/whatever else without it. It's still usable in it's current form, only more energy heavy,and if it's that big a problem try using glyph of concentration.
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Sep 18, 2009, 10:48 PM // 22:48
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#122
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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Quote:
Originally Posted by Age
Mantra of Resolve was used way before 600 and Raptor farming came into play.It was mainly used on the 55 for the UW and where interrupts were common.It now useless for this.
/sign for revert.
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Why would you want to revert it completely? You just stated completely PvE related issues about how you used the skill so why do you want to ruin PvP as well?
Are you evil? Or do you play bspike?
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Sep 19, 2009, 01:23 AM // 01:23
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#123
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Frost Gate Guardian
Join Date: Aug 2007
Guild: [DuDe]
Profession: Mo/
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Quote:
Originally Posted by mudkipz
It's still usable in it's current form, only more energy heavy
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I was wondering on what cases it is still usable in its current form?
and by which professions it can be used efectively, without being a ele that is....
Perhaps I would agree with you if the recharge was less otherwise it seems like if the skill would fall into the underused skills pool(PvE) ...
Quote:
Originally Posted by mudkipz
,and if it's that big a problem try using glyph of concentration.
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IF the problem is interrupt won't glyph be like more easy to disrupt?
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Sep 19, 2009, 01:31 AM // 01:31
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#124
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Academy Page
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/Signed
Anet is Forcing more people to use sins making this game a joke
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Sep 19, 2009, 01:56 AM // 01:56
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#125
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Academy Page
Join Date: Jul 2009
Profession: Mo/
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I don't see why everyone thinks this is a nerf for 600/Smite when it doesn't nerf any areas at all. Any area you would use MoR for can be done without it.
CoF - Mo/D with Light Of Deldrimor and Eternal Aura is faster than the Mo/Me anyways. As long as your a good 600 you shouldn't have any problems.
UW - Mo/W Frenzy and Pain Inverter, by far much better than MoR if your experienced enough.
Other Areas - There are no other popular areas where MoR is even a popular skill for 600/Smite.
It wasn't a 600/Smite nerf it was a PvP NERF THAT WASN'T SPLIT... Wake up. And I don't see why it matters if more people play Shadow Form if it is getting nerfed anyways. They can use it for max 2-3 months more before it is nerfed.
This is a pointless thread anyways. The way it hurts more than just 600/Smite farms makes it an obvious revert NEXT SKILL UPDATE. It makes me laugh to think that some of these people are mad that 1 of 9000 raptor farm builds was nerfed and some are mad because it supports SF even though SF will probably be nerfed next update anyway when is the only time they would revert the skill making 600/Smite a popular gimmick again that they'd probably want nerfed, although its not nerfed now anyways so...
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Sep 19, 2009, 06:36 AM // 06:36
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#126
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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/notsigned
revert the nerf completely and nerf it other way around, so that it doesn't work for e/me and mo/me, but still works for me/ (change attribute, set breaking point, make it end when you use a self-targeting enchantment - whatever).
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Sep 19, 2009, 07:11 AM // 07:11
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#127
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Frost Gate Guardian
Join Date: Apr 2006
Location: Joliet, IL, USA
Guild: Hardcore Militants United [HMU]
Profession: Me/
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I love it how some of the people in support of the skill change are of the "lrn2play" and "screw the farmers" variety. How about constructive feedback about the skill itself?
The change needs to be split because it is entirely a PvP problem.
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Sep 19, 2009, 09:49 AM // 09:49
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#128
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Wilds Pathfinder
Join Date: Feb 2006
Location: When not at Aziure's Wizard Tower you can find my in Belgium
Guild: Knigths of the Keyboard Order - KkO
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/signed
like I said a million times: don't mess with other players fun unless you are willing to have your fun taken away and see if you will like it. Don't go tell others why don't you just go play the way I play, because my play is the only legit way! This is just short visioned POINT
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Sep 19, 2009, 10:03 AM // 10:03
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#129
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Age
Mantra of Resolve was used way before 600 and Raptor farming came into play.It was mainly used on the 55 for the UW and where interrupts were common.It now useless for this.
/sign for revert.
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Exactly. I used it before they fixed Protective Bond (server crash) and before they added nightmares. Although I switched from 55 to 600 when Spirit Bond arrived.
There's no need to make a nerf like that to the UW duo smite run this late in the life of the game. If they wanted this setup to stop, they should have done it 3 years ago. The only thing they achieve now is aggrevating players who like the build, much to the amusement of others.
/Signed
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Sep 19, 2009, 11:36 AM // 11:36
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#130
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Krytan Explorer
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A split is not necessary, if you use MoR thoughtfully you are still able to farm with your E/Me or 600HP.
Even if you are somehow unable to use MoR thoughtfully you can bring a ranger with [[Quickening Zephyr] to reduce the recharge to 10 seconds, if that's not enough you can give this ranger [[Balthazar's Spirit] and switch it yourself with [[Dwarven Stability] to have a (nearly) permanent MoR back.
If you use it in ordinary builds the skill does exactly what it's supposed to do: It protects your most important skills against interrupts, it doesn't make you completely immune to them.
But i suppose a split will come in 2/4 months because now you have to actually pay attention when you 600HP and cannot longer watch TV/wathever at the same time, that's something that must not be.
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Sep 19, 2009, 01:23 PM // 13:23
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#131
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Krytan Explorer
Join Date: Apr 2006
Location: Portugal
Guild: Dangerous Pumpkins [dP]
Profession: Rt/A
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no. deal with it like everyone else.
not signed
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Sep 19, 2009, 02:03 PM // 14:03
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#132
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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Quote:
Originally Posted by HawkofStorms
@Shadowmoon, even if a.net says they nerfed this for PvP reasons, you have to think they knew this would nerf PvE builds as well, and did so intentionally.
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Honestly I doubt it, I doubt Linsey and company has time to actually test out farming builds in pve, and I'm pretty sure the people who have access to the skill balance forum are not involved with that sorta thing. If it was OP in pve, they would have mentioned it to justified not having the pve/pvp split.
I just hope they have a few people with there finger on the pulse of pve in there new testcrew to actually comment on skill balances for the pve side.
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Sep 19, 2009, 02:30 PM // 14:30
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#133
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Desert Rose
But i suppose a split will come in 2/4 months because now you have to actually pay attention when you 600HP and cannot longer watch TV/wathever at the same time, that's something that must not be.
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Hahaha , that was a good one. For anything else ,its simple , agree with Opeth.
/notsigned
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Sep 19, 2009, 02:37 PM // 14:37
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#134
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Academy Page
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by Opeth
no. deal with it like everyone else.
not signed
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^Agree with this /not signed, besides those who're QQ that Shadow Form wasn't nerf in this update(and i hope they will nerf soon enough) don't worry they're reserving the best for last, anyone remember Ursan?
Last edited by Shadowphoenix; Sep 19, 2009 at 02:46 PM // 14:46..
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Sep 19, 2009, 02:50 PM // 14:50
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#135
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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/not signed.
I think 5 seconds with a 20 second recharge was a bit rough, but not spilling any tears for the 600. Just hurry up and nerf Shadow Form... beat it down harshly. Then curb stomp it while it's down...
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Sep 19, 2009, 03:46 PM // 15:46
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#136
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Academy Page
Join Date: May 2009
Guild: Alliance Of Fides [AoF]
Profession: W/D
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/signed i hate in in pvp love it in pve skill split is needed
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Sep 19, 2009, 04:02 PM // 16:02
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#137
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Jungle Guide
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if only we had a Community Relation Manager that could tell us if that was deliberate or an oversight, but, well, we only have Regina.
/signed
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Sep 19, 2009, 04:16 PM // 16:16
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#138
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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/signed
+ Do the same thing for rip enchantment
and unnerf selfless spirit; bring on the flames.
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Sep 19, 2009, 04:39 PM // 16:39
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#139
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Pre-Searing Cadet
Join Date: Jan 2009
Location: Poland
Guild: EoCH
Profession: W/E
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/signed
I prefer PVE and when they nerf something globally (PVP&PVE) it sucks everywhere
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Sep 19, 2009, 04:45 PM // 16:45
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#140
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Lion's Arch Merchant
Join Date: Feb 2006
Location: GMT -5
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/signed
Really don't like this change....
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